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Super Powerful Death Fist

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Devlog

  • Shooting my shot, should my enemies be able to do the same?
    August 07, 2024 by adrian ghani
    The final genre that I was tasked with adding into Super Powerful Death Fist was the shoot 'em up genre. Of course one of the core elements to a shoot 'em up is well... Shooting. So of course I made i... Continue reading
  • Roguelike conversion
    July 09, 2024 by adrian ghani
    When first developing this game, it was just intended to be a simple beat 'em up. However, with new additions, I was required to turn it into a roguelike game too. To do this I tried to break down mec... Continue reading
  • Attack mechanics and game feel
    June 19, 2024 by adrian ghani
    I learned quite a bit from developing Super Powerful Death Fist. Firstly, the name is a mouthful, but secondly I learned how much freedom working in a game engine like Unity can afford for designing a... Continue reading
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