Attack mechanics and game feel



I learned quite a bit from developing Super Powerful Death Fist. Firstly, the name is a mouthful, but secondly I learned how much freedom working in a game engine like Unity can afford for designing a prototype. 

The area where this was most notable for me was when making the attack mechanics for the player and the enemies. With some guidance I was able to make a system that allowed me to easily edit the hit and hurt boxes for both the player and the enemy, increase and decrease the attack damage, range and delay as I pleased. I found it very rewarding once I got it working and it made it easier for me to change the game based on tester feedback. 

Melee attack system

Another thing I wanted to talk about was working on game feel. Because my game was very mechanically simple I wanted to compensate for it by adding features that would make the game look and feel better. 

Enemy hit effects

This included camera shake to give feedback when the player hits something, a blood effect from the enemies when they’re hit. I also added sound effects, and animations for attacks on both the player and the enemies. It isn’t perfect, however it adds a lot to the game than if it weren’t there otherwise. 

Files

Super Powerful Death Fist Build 4.zip 37 MB
Jun 19, 2024

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